- Genre: ARPG
- Timeframe: 13 weeks (50%)
- Reference Game: Diablo III
- Engine: RatTrap (Custom Engine)
- Team: Rat Bastards (13 students) + 4 students from Audio Production Academy
My Contribution #
- Recast implementation into engine
- Used recast to create and handle navmesh
- Implemented Astar pathfinding with funneling
- Steering behavior for enemies
- Enemy spawner
- Combat system, handles all combat calculation
- Assistance in different scripted events
- Boss mechanics and logic
You wake up with a brutal hangover, angry that the spiteful undead have ruined your village. Drink, fight, and brawl your way through Viking madness to crush the dark force ruining your buzz.